Tools a team could actually run.

Artist-facing Blender addons I've built over the years.

GrooveTech ToolBag camera control hub in Blender. 04
04
Animation · Retarget · Cameras

GrooveTech ToolBag

Retime and bake actions, retarget A to B, import Mixamo FBX, keep fake users on actions, and run a camera control hub — without each artist installing a pile of one-off scripts.

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CBT
02
02
Characters · Traits · Rigging

Character Builder Toolkit

Organize traits, switch them, assign materials, add cage bones, and drive a pose library — the artist side of a modular character system.

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MESS
01
01
Export · Scene setup · GLB

MESS — Master Exporter & Scene Setup

Collections, colliders, interactable/animated object lists, and a master-file export path artists can run without me sitting in the file.

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Color Attribute Creator palette in Blender. 03
03
Color attributes · GLB · Materials

Color Attribute Creator

Add, organize, and preview color attributes, then put a PBR shader on them so a GLB keeps the color data the runtime actually uses.

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OAH
05
05
Attributes · Masks · Cleanup

Object Attribute Handler

Add and transfer color attributes, paint unique float masks per face, drive GeoNodes values, and drop unused vertex groups.

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MaRU
06
06
Rigging · Mesh · Export prep

Mesh and Rig Unifier

Unify a pile of meshes and armatures into one mesh, one rig, and armature modifiers that actually point at it.

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