04
GrooveTech ToolBag
Retime and bake actions, retarget A to B, import Mixamo FBX, keep fake users on actions, and run a camera control hub — without each artist installing a pile of one-off scripts.
View case study →Artist-facing Blender addons I've built over the years.
04
Retime and bake actions, retarget A to B, import Mixamo FBX, keep fake users on actions, and run a camera control hub — without each artist installing a pile of one-off scripts.
View case study →Organize traits, switch them, assign materials, add cage bones, and drive a pose library — the artist side of a modular character system.
View case study →Collections, colliders, interactable/animated object lists, and a master-file export path artists can run without me sitting in the file.
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03
Add, organize, and preview color attributes, then put a PBR shader on them so a GLB keeps the color data the runtime actually uses.
View case study →Add and transfer color attributes, paint unique float masks per face, drive GeoNodes values, and drop unused vertex groups.
View case study →Unify a pile of meshes and armatures into one mesh, one rig, and armature modifiers that actually point at it.
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